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Graphic design Theory
Thursday, February 08, 2007
Graphic design theory

According to the classic theory of design, or graphic design, visual design, art, the visual excitement of a work of design is a result of how the composition of the design elements create feel, style, message, and a look.

See also Aesthetics

There is research and planning that is needed for most design work:

* the design process, which encompasses the step-by-step and often complex path that a designer takes toward a design solution through research, exploration, re-evaluation, and revision of a design problem. This process starts with the client and ends with the finished design product.
* use of a grid to help improve or speed up the layout of images and text. Like the steel internal frame of building, the grid helps the 2D designer place information on paper or screen in a way that improves the design visually and its usability.
* impact and use of technology for design solutions. Graphic designers are usually first to adopt and incorporate new technology in solutions or concepts when possible. This experimentation is not always to the benefit of the design or the user.

The classic theory of design continues to be the first one introduced to starting students and amateurs, with details such as the number of principles varying from book to book and instructor to instructor. However, the classic theory of design is limited in scope as it only considers the decorative aspects of design. More comprehensive theories and treatments include or emphasize aspects of visual communication and usability, sometimes referring to sociology and linguistics.

The principles of graphic design, in classic design theory, are traditionally related mainly to functionalism and formalism. But with recent developments in digital media and theories of information design, graphic designers have been more in tune with the problems of information and structure.

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posted by Rahmat Rejoni, S.T., M. Si @ 6:53 PM  
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