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Adobe Flash
Friday, February 09, 2007



Adobe Flash (formerly Macromedia Flash; originally FutureSplash Animator), or simply Flash, refers to both the Adobe Flash Player and to a multimedia authoring program used to create content for the Adobe Engagement Platform (such as web applications, games and movies). The Flash Player, developed and distributed by Adobe Systems (which acquired Macromedia in 2005), is a client application available in most common web browsers. It features support for vector and raster graphics, a scripting language called ActionScript and bi-directional streaming of audio and video.

Strictly speaking, Adobe Flash is an integrated development environment (IDE) while Flash Player is a virtual machine used to run, or parse, the Flash files. But in contemporary colloquial terms "Flash" can refer to the authoring environment, the player, or the application files.

Since its introduction in 1996, Flash technology has become a popular method for adding animation and interactivity to web pages; several software products, systems, and devices are able to create or display Flash. Flash is commonly used to create animation, advertisements, various web-page components, to integrate video into web pages, and more recently, to develop rich Internet applications.

The Flash files, traditionally called "Flash movies" or "Flash games", have a .swf file extension and may be an object of a web page, strictly "played" in a standalone Flash Player, or incorporated into a Projector, a self-executing Flash movie.

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posted by Rahmat Rejoni, S.T., M. Si @ 1:28 PM   0 comments
Maya



Maya is a high-end 3D computer graphics and 3D modeling software package, originally by Alias Systems Corporation but now owned by Autodesk under its Media and Entertainment division. Autodesk acquired the software in October 2005 upon purchasing Alias. It is often used in the film and TV industry, as well as for computer and video games.

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posted by Rahmat Rejoni, S.T., M. Si @ 1:24 PM   0 comments
3D Max



3ds Max is a full-featured 3D graphics application developed by Autodesk Media & Entertainment. It runs on the Win32 and Win64 platforms. As of August 2006, 3ds Max is in its 9th version generation.

The original 3D Studio product was created for the DOS platform by the Yost Group and published by Autodesk. Autodesk purchased the product at its second release mark and internalized development entirely over the next two releases. After 3D Studio Release 4, the product was ported to the Windows NT platform, and originally named "3D Studio MAX." This version was also originally created by the Yost Group. It was released by Kinetix, which was at that time Autodesk's division of media and entertainment. Later, the product name was changed to "3ds max" (all lower case) to better comply with the naming conventions of Discreet, a Montreal-based software company which Autodesk had purchased. At release 8, the product was again branded with the Autodesk logo, and the name was again changed to "3ds Max" (upper and lower case).

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posted by Rahmat Rejoni, S.T., M. Si @ 1:20 PM   0 comments
Interior Design
Thursday, February 08, 2007
Interior designers draw upon many disciplines to enhance the function, safety, and aesthetics of interior spaces. Interior designers are concerned with how different colors, textures, furniture, lighting, and space work together to meet the needs of a building’s occupants. Designers are involved in planning the interior spaces of almost all buildings—offices, airport terminals, theaters, shopping malls, restaurants, hotels, schools, hospitals, and private residences. Designers help to improve these spaces in order to boost office productivity, increase sales, attract a more affluent clientele, provide a more relaxing hospital stay, or increase the building’s market value.

Traditionally, most interior designers focused on decorating: choosing a style and color palette and then selecting appropriate furniture, floor and window coverings, artwork, and lighting. However, an increasing number of designers are becoming more involved in designing architectural detailing, such as crown molding and built-in bookshelves, or planning layouts of buildings undergoing renovation, including helping to determine the location of windows, stairways, escalators, and walkways. Interior designers must be able to read blueprints, understand building and fire codes, and know how to make the space accessible to the disabled. Designers frequently collaborate with architects, electricians, and building contractors to ensure that their designs are safe and meet construction requirements.

Despite the varied building spaces interior designers work with, almost all projects follow the same design process. The first step in developing a new design is to determine the needs of the client, known as programming. The designer usually will meet face-to-face with the client in order to find out how the space will be used and to get an idea of the client’s design preferences and budget. For example, the designer might inquire about a family’s cooking habits if the family is remodeling a kitchen or ask about a store or restaurant’s target customer in order to pick an appropriate design. The designer also will visit the space and take inventory of the existing furniture and equipment as well as identify the any potential design problems and the positive attributes of the space.

Following the initial meeting with the client, the designer will formulate a design plan and estimate the costs on the basis of the client’s goals and budget. Today, designs often are created with the use of computer-aided design (CAD), which provides a more detailed layout and also allows for easier corrections than sketches made by hand. Once the designer has completed the proposed design, he or she will present it to the client and make revisions on the basis of the client’s input.

When a design concept has been finalized, the designer will begin specifying the materials, finishes, and furnishings required, such as furniture, lighting, flooring, wall covering, and artwork. In addition, depending on the complexity of the project, the designer will need to prepare drawings and submit them for architectural review and approval by a construction inspector to ensure that the design meets all applicable building codes. If a project requires any structural work, the designer will need to work with an architect or engineer for that part of the project. Most designs also will require the hiring of contractors to do such technical work as lighting, plumbing, or electrical wiring. When necessary, the designer will choose qualified contractors and write up work contracts.

Finally, the designer will develop a timeline for the project and ensure that it is completed on time, including coordinating the work schedules of contractors if necessary. The designer will oversee the installation of the design elements, and after the project is complete, the designer, together with the client, will pay follow-up visits to the building site to ensure that the client is satisfied with the final product. If the client is not satisfied, the designer will make all necessary corrections.

Designers who work as in-store designers for furniture or home and garden stores offer their design services in addition to selling the store’s merchandise. In-store designers provide services similar to those offered by other interior designers, such as selecting a style and color scheme that fits the client’s needs or finding suitable accessories and lighting. However, in-store designers rarely visit their clients’ spaces and are limited in using only a particular store’s products.

Interior designers sometimes supervise assistants who carry out their creations and perform administrative tasks, such as reviewing catalogues and ordering samples. Designers who run their own businesses also may devote a considerable amount of time meeting with clients and contractors, developing new business contacts, examining equipment and space needs, and attending to business matters.

Although most interior designers do many kinds of projects, some specialize in one area of interior design. Some specialize in the type of building space—usually residential or commercial—while others specialize in a certain design element or type of client, such as health care facilities. The most common specialties of this kind are lighting, kitchen and bath, and closet designs. However, designers can specialize in almost any area of design, including acoustics and noise abatement, security, electronics and home theaters, home spas, and indoor gardens.

Three areas of design that are becoming increasingly popular are ergonomic design elder design, and environmental—or green—design. Ergonomic design involves designing work spaces and furniture that emphasize good posture and minimize muscle strain on the body. Elder design involves planning interior space to aid in the movement of the elderly and disabled, such as widening passageways to accommodate wheelchairs. Green design involves selecting furniture and carpets that are free of chemicals and hypoallergenic and selecting construction materials that are energy efficient or are made from renewable resources.

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posted by Rahmat Rejoni, S.T., M. Si @ 6:59 PM   0 comments
Graphic design Theory
Graphic design theory

According to the classic theory of design, or graphic design, visual design, art, the visual excitement of a work of design is a result of how the composition of the design elements create feel, style, message, and a look.

See also Aesthetics

There is research and planning that is needed for most design work:

* the design process, which encompasses the step-by-step and often complex path that a designer takes toward a design solution through research, exploration, re-evaluation, and revision of a design problem. This process starts with the client and ends with the finished design product.
* use of a grid to help improve or speed up the layout of images and text. Like the steel internal frame of building, the grid helps the 2D designer place information on paper or screen in a way that improves the design visually and its usability.
* impact and use of technology for design solutions. Graphic designers are usually first to adopt and incorporate new technology in solutions or concepts when possible. This experimentation is not always to the benefit of the design or the user.

The classic theory of design continues to be the first one introduced to starting students and amateurs, with details such as the number of principles varying from book to book and instructor to instructor. However, the classic theory of design is limited in scope as it only considers the decorative aspects of design. More comprehensive theories and treatments include or emphasize aspects of visual communication and usability, sometimes referring to sociology and linguistics.

The principles of graphic design, in classic design theory, are traditionally related mainly to functionalism and formalism. But with recent developments in digital media and theories of information design, graphic designers have been more in tune with the problems of information and structure.

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posted by Rahmat Rejoni, S.T., M. Si @ 6:53 PM   0 comments
About Graphic design
Graphic design is a form of communicating visually using text and/or images to present information, or promote a message. The art of graphic design embraces a range of cognitive skills and crafts including typography, image development and page layout. Graphic design is applied in communication design and fine art. Like other forms of communication, graphic design often refers to both the process (designing) by which the communication is created, and the products (designs) such as creative solutions, imagery and multimedia compositions. Graphic design is traditionally applied to static media, such as books, magazines and brochures. Additionally, since the advent of computers, graphic design is utilized in electronic media - often referred to as interactive design, or multimedia design.
There are varying degrees of graphic design. Graphic designer involvement may range from verbally communicated ideas, to visual rough drafts, to final production. In commercial art, client edits, technical preparation and mass production are usually required, but usually not considered to be within the scope of graphic design unless the client is also a graphic designer.

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posted by Rahmat Rejoni, S.T., M. Si @ 6:42 PM   0 comments
my pic
Wednesday, February 07, 2007




Its my live
posted by Rahmat Rejoni, S.T., M. Si @ 12:14 PM   0 comments
posted by Rahmat Rejoni, S.T., M. Si @ 11:38 AM   0 comments
About Me

Name: Rahmat Rejoni, S.T., M. Si
Home: Bogor, Kota Bogor, Indonesia
About Me: simply, fun
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